Brigandine Wiki
(Minor changes about shadow master skills.)
Tags: Visual edit apiedit
m (Made formatting and wording changes.)
Tags: Visual edit apiedit
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!Game Description
 
!Game Description
 
!Target
 
!Target
  +
!Notes
 
|-
 
|-
|Kunai (''poison 25%'')
+
|Kunai
 
|Melee
 
|Melee
 
|1 Hex
 
|1 Hex
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|''"Attack with Kunai"''
 
|''"Attack with Kunai"''
 
|Enemies
 
|Enemies
  +
|25% chance to poison
 
|-
 
|-
|Illusion (''removed GE'')
+
|Illusion
 
|Melee
 
|Melee
 
|1 Hex
 
|1 Hex
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|''"Critical Attack"''
 
|''"Critical Attack"''
 
|Enemies
 
|Enemies
  +
|Removed in GE
 
|-
 
|-
 
|Shuriken
 
|Shuriken
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|''"Throw Shuriken"''
 
|''"Throw Shuriken"''
 
|Enemies
 
|Enemies
  +
|
 
|}
 
|}
   
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!Skill Name
 
!Skill Name
 
!Game Description
 
!Game Description
  +
!Notes
!*
 
 
|-
 
|-
 
|Hit & Away
 
|Hit & Away
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== Trivia ==
 
== Trivia ==
* Ninja and Ninja Master are the only classes who maintained the same sprite in both versions of the game.
+
* The Ninja and Ninja Master are the only classes that maintained the same sprite in both versions of the game.
   
 
== Gallery ==
 
== Gallery ==

Revision as of 22:10, 19 April 2016

Overview

Ninja Masters (Japanese: シャドウマスター) are on the third tier of male classes. They upgrade from Ninjas at Level 20, but only if Shiraha has been recruited.

In Brigandine: Grand Edition, Ninja Masters are called Shadow Masters. They upgrade from Shadows who are at least Level 15, but only if Shiraha or Kazan has been recruited.

Initial Status

Elements: 1 Black, 2 Green

Class Change: N/A

Base ATK: 80

Base DEF: 100

Move: 5-8

Move Type: Light

Stat Growth:

HP: 8-12

MP: 2-4

STR: 1-2

INT: 0-2

AGI: 1-3

Spells/Abilities:

  • Always act twice (GE only)

Attacks

Attack Name Attack Type Range MP Game Description Target Notes
Kunai Melee 1 Hex - "Attack with Kunai" Enemies 25% chance to poison
Illusion Melee 1 Hex - "Critical Attack" Enemies Removed in GE
Shuriken Projectile 3 Hexes - "Throw Shuriken" Enemies

Magic

Spell Name Spell Type Range MP Game Description Target
Dimension Single Target 4 Hexes 83 "Transports enemies elsewhere" Enemies
Weakness Single Target 4 Hexes 66 "Lowers the power of enemies briefly" Enemies
Accel Single Target 3 Hexes 59 "Increases movement briefly" Allies
Protect Single Target 4 Hexes 61 "Increases defense power briefly" Allies
Paralyze Single Target 3 Hexes 77 "Paralyzes enemies" Enemies
Solid Single Target 3 Hexes 85 "Petrifies enemies" Enemies
Silent Single Target 4 Hexes 50 "Keeps enemies from casting spells" Enemies

Skills

Skill Name Game Description Notes
Hit & Away "Enable to move after attacking" Removed in GE

Trivia

  • The Ninja and Ninja Master are the only classes that maintained the same sprite in both versions of the game.

Gallery